Difference between revisions of "AnimB Javascript Tutorial"

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imported>Christophe
imported>Christophe
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Then dowload the two following files in this directory:
 
Then dowload the two following files in this directory:
 
* [https://rodin-b-sharp.svn.sourceforge.net/svnroot/rodin-b-sharp/trunk/AnimB/org.animb.jscomponent/animation/AnimB.js AnimB.js] the AnimB javascript component
 
* [https://rodin-b-sharp.svn.sourceforge.net/svnroot/rodin-b-sharp/trunk/AnimB/org.animb.jscomponent/animation/AnimB.js AnimB.js] the AnimB javascript component
* [https://rodin-b-sharp.svn.sourceforge.net/svnroot/rodin-b-sharp/trunk/AnimB/org.animb.jscomponent/animation/index.html index.html] a basic HTML file
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* [https://rodin-b-sharp.svn.sourceforge.net/svnroot/rodin-b-sharp/trunk/AnimB/org.animb.jscomponent/animation/index.html index.html] a basic HTML file. This file could be used to create your own animation.
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= Create your own animation =
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First you must set the three variables describing your project.
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* project this variable must be to set with the Rodin project name
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* model this variable must be to set with the model used to build the animation

Revision as of 12:37, 10 October 2010

This page discribes how to build a graphical animation for a event-b model. These animations are built following the pattern MVC (Model/View/Controller).

The view part is done by a browser and a HTML page. The model part is given by a running animation in the Rodin plateform through AnimB and a event-b model. The controller is ensured by a piece of javascript code running in the browser.

The installation

In your Event-B project, create a directory called "animation". Then dowload the two following files in this directory:

  • AnimB.js the AnimB javascript component
  • index.html a basic HTML file. This file could be used to create your own animation.

Create your own animation

First you must set the three variables describing your project.

  • project this variable must be to set with the Rodin project name
  • model this variable must be to set with the model used to build the animation